Post by Tim Cote on Nov 2, 2011 20:26:45 GMT -5
Name:
Age:
Height:
Weight:
Gender:
Class: warrior, paladin, barbarian, sorcerer/ess, cleric, archer, necromancer, demonmancer, shadowcharmer, druid, assassin, illusionist, dracocharmer, tammer, other.
Race:
Human: Human being, advances in sword combat and adapt quickly.
Elf: Humanoid, advances in archery, speed, and magic. Dark magic is frowned upon.
Dwarf: Humanoid, advances in axe/ blunt combat, slow, great at smithing, mining, and heavy drinking binges.
Demon (within reason): Creature from hell (varies), advances in most forms of combat, weak to anything holy, some can fly.
Vampire: Humanoid, advances in dark magic (necromancy, demonmancy, shadowcharming), good with daggers and swords, stealth, weak to anything holy, cannot go out in sunlight without being covered (no skin exposed). Only killed by silver or steak.
Lycan: Human, Elf, Dwarf mostly but turns into wolf when it wants. Advances in hand to hand combat, speed, and stealth. Can only be killed by silver.
Zombie: Can be any of the races but is undead. Can still talk but is slow (even when running). Advances in the weapon class that the specific race has, can only be killed by severing of the spinal cord or brain.
Gnome: Humanoid, advances in intelligence, construction, dagger combat, and short bow archery. Shorter than Dwarf.
Orc: Humanoid, advances in quickly gathering a group, blade combat (cleavers, daggers, swords, axes). Weakness: Isn't very smart.
Troll: Humanoid, advances in healling magic, summoning, and hunting.
Goblin: Humanoid, Same as Gnome in specialties. Mostly follows Orcs and Trolls.
Shriek: Humanoid, uses high pitch screech to kill enimies. Easy to sneak up on due to weak hearing.
Dragonkin: Humanoid, excells in all magics, ok at normal combat, can fly, rapidly heal. Can be killed easily in close combat.
Half giant: (Not playable) Humanoid, advances in all areas of malee combat and hand to hand, extremly hard to kill, rapidly heal, cannot use any form of magic. Intelligence varies.
Other (within reason).
Weapon(s):
Equipment:
Description:
History(bio):
RP example:
Personality:
Special Abilities (upto 3):
Other:
Age:
Height:
Weight:
Gender:
Class: warrior, paladin, barbarian, sorcerer/ess, cleric, archer, necromancer, demonmancer, shadowcharmer, druid, assassin, illusionist, dracocharmer, tammer, other.
Race:
Human: Human being, advances in sword combat and adapt quickly.
Elf: Humanoid, advances in archery, speed, and magic. Dark magic is frowned upon.
Dwarf: Humanoid, advances in axe/ blunt combat, slow, great at smithing, mining, and heavy drinking binges.
Demon (within reason): Creature from hell (varies), advances in most forms of combat, weak to anything holy, some can fly.
Vampire: Humanoid, advances in dark magic (necromancy, demonmancy, shadowcharming), good with daggers and swords, stealth, weak to anything holy, cannot go out in sunlight without being covered (no skin exposed). Only killed by silver or steak.
Lycan: Human, Elf, Dwarf mostly but turns into wolf when it wants. Advances in hand to hand combat, speed, and stealth. Can only be killed by silver.
Zombie: Can be any of the races but is undead. Can still talk but is slow (even when running). Advances in the weapon class that the specific race has, can only be killed by severing of the spinal cord or brain.
Gnome: Humanoid, advances in intelligence, construction, dagger combat, and short bow archery. Shorter than Dwarf.
Orc: Humanoid, advances in quickly gathering a group, blade combat (cleavers, daggers, swords, axes). Weakness: Isn't very smart.
Troll: Humanoid, advances in healling magic, summoning, and hunting.
Goblin: Humanoid, Same as Gnome in specialties. Mostly follows Orcs and Trolls.
Shriek: Humanoid, uses high pitch screech to kill enimies. Easy to sneak up on due to weak hearing.
Dragonkin: Humanoid, excells in all magics, ok at normal combat, can fly, rapidly heal. Can be killed easily in close combat.
Half giant: (Not playable) Humanoid, advances in all areas of malee combat and hand to hand, extremly hard to kill, rapidly heal, cannot use any form of magic. Intelligence varies.
Other (within reason).
Weapon(s):
Equipment:
Description:
History(bio):
RP example:
Personality:
Special Abilities (upto 3):
Other: